are all technologies that alter our perception of the environment around
us, but they do so in different ways:
1. **Virtual Reality (VR)**:
- VR is a completely immersive experience that transports users to a digital,
computer-generated environment. - Users typically wear a
VR headset that covers their eyes and ears, blocking out the physical
world and replacing it with a simulated one.
- VR is commonly used in gaming, simulations, training,
- VR is commonly used in gaming, simulations, training,
and entertainment.
2. **Augmented Reality
2. **Augmented Reality
(AR)**: - AR overlays digital content onto the real world, blending
the virtual and physical environments together.
- Unlike VR, AR does not replace the real world but enhances it by
- Unlike VR, AR does not replace the real world but enhances it by
adding digital elements such as images, videos, or information.
- AR is often experienced through smartphone or tablet screens,
- AR is often experienced through smartphone or tablet screens,
special AR glasses, or heads-up displays (HUDs).
- Applications of AR include gaming (e.g., Pokémon GO),
navigation, education, and marketing.
3. **Mixed Reality (MR)**:
- MR combines elements of both VR and AR, allowing virtual objects
to interact with the real world and vice versa.
- MR technology enables virtual objects to be anchored to the
physical environment and respond to real-world inputs.
- Users can interact with both digital and physical objects simultaneously,
creating a more seamless and immersive experience.
- MR is still an evolving technology, with applications ranging from
gaming and entertainment to industrial design and remote collaboration.
In summary, while VR immerses users in a completely virtual environment,
AR enhances the real world with digital elements, and MR merges the virtual
and physical worlds to create new interactive experiences.
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